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content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } A discussion on 7 heroes - Page 81 - Guild Wars Forums - GW Guru
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View Poll Results: Would you prefer to have 7 heroes?
Yes 1,114 82.15%
No 242 17.85%
Voters: 1356. This poll is closed

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Old Sep 15, 2008, 07:36 AM // 07:36   #1601
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Well, on a personal level... I've become quite close with many of my heroes. We talk hours on end on just about anything and everything. Now, I won't say which of these heroes get upset when I can't take them along (due to the "3 hero with ya cap") but some do get jealous with the amount of time they get to spend with me. So I am for the 7 hero system just so I can keep my heroes happy, as they are very dear to me.
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Old Sep 15, 2008, 08:05 AM // 08:05   #1602
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I did restart vanquishing a few weeks ago after a long break and got about 10 areas done. At the end of that I was bored and fed up. Bored of having to use the same heroes again and again to synergise with the henchmen I had, fed up of not being able to play as effectively as I could with my own custom builds.

Mas' post reminds me fondly of Baldurs Gate. The game was fully played with you, your one character, and then controllinf a full team of characters which were almost like NPC's, but you controlled them like PCs. There were no voice overs, only dialogue. But I grew immensely attached to the characters, the plots and story lines of each one of them, simply by reading the dialogues and stories. Plus I had my full team under my controll and could play with whichever party I wanted from the great selection of NPC's.

My favorite dialogue line was having Viconia and Aerie in my party. One was the goody goody fairy angel, the other was the evil, sadistic, dominat bitch. Yet both would continuously argue and fight for the player characters attention if you were male, and the immersion and character depth in a 2D game with simple dialogue was simply bewildering.

I havnt had as much fun in any other RPG since then because there is no dialogue or immersion with your NPC party, but I would at least love to have an RPG with party play where I am in controll of the party and their skills. Never Winter nights was ok, but I just didnt enjoy them as much as Baldurs Gate, as in the first you could only have one henchmen, then in the second you could have a party of four, but the dialogue was too static and fixed, and not natural or free flowing enough.

I would like a modern RPG where I can recreate, and enjoy having a full party that I can customise and equip as I like. I have thouroughly enjoyed this kind of gameplay in games in the past, and would like to see a modern game recreate this gameplay. Even if there is no dialogue or immersion, the same gameplay value is still there when I get to customise my party. I suppose this is why I have never really gotten into other MMO's as much, like WoW, LOTRO, and AoC. I enjoyed them all, but like most other games, didnt feel like playing for any more then a few months. I need my own customisable parties to fully enjoy a game, and get the best gameplay experience from them.

Its a shame tha GW2 is dropping the H/H system, it would have been good to carry it over as this is the best feature of the game. But I suppose that from GW2 onwards, custom party play with NPC's is going to be lost forever.
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Old Sep 15, 2008, 08:48 AM // 08:48   #1603
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Quote:
Originally Posted by bhavv
Its a shame tha GW2 is dropping the H/H system, it would have been good to carry it over as this is the best feature of the game. But I suppose that from GW2 onwards, custom party play with NPC's is going to be lost forever.
Baldurs Gate - ahh those where the days I hated RPGs before BG1 & 2, NWN it was nice but no match on BG1 & 2, one of my characters in GW is named after Aerie and she has a pet named boo not that she is ranger, but she is my main even in BG you could multi-player or solo, maybe that is where GW should head after GW2 offline game that is lan capable with a server host however I would just go on the rampage with that! just for some oh so sweet revenge for all the trouble & frustration the game coursed be online. (Mega Sword of total Death, 1billion-5 trillion damage, course all conditions on hit 100% chance, lengthens hex duration by 150 years, +50,000 Heal +50,000 Energy, +80 health regeneration +80 energy regeneration) ahh the joy of watching the game suffer.

Oh and Inner Epidemic kills all fows in radar range.

Is that fact there dropping the h/h system? if it is that is yet another tick of the column of I'm not buying it, and further confirms my own hunch that it will be a total flop.

Last edited by Inner Salbat; Sep 15, 2008 at 08:50 AM // 08:50..
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Old Sep 15, 2008, 09:02 AM // 09:02   #1604
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Originally Posted by Inner Salbat
And that is one reason why Ursan should not have been nerfed, there isn't just game balance to worry about, but the fun vs game balance as well and when you nerf fun you hurt you game immeasurably.
Oh no you didn't....*facepalm*

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Originally Posted by Inner Salbat
Even if they un-nerfed Ursan now I doubt people would flock back to it, because they might feel spitefully hurt by it before and aren't willing to invest the time they did only to have it nuked off the charts again.
People will always use the most inbalanced farming mechanism they can find, whatever it may be.

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Originally Posted by Inner Salbat
What PuGs? don't you mean farming groups, because other than that I don't see much PuG'ing going on to actually play the content.
The people who haven't beaten the content are using heroway to beat it. Heros have definately affected the amount of pugs. I don't see how anybody can argue that.
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Old Sep 15, 2008, 09:04 AM // 09:04   #1605
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Quote:
Originally Posted by Inner Salbat
Is that fact there dropping the h/h system? if it is that is yet another tick of the column of I'm not buying it, and further confirms my own hunch that it will be a total flop.
Yes, most content will be soloable (as in alone). They mentioned each character being allowed having one companion which they could use at cost of reduced stats.
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Old Sep 15, 2008, 09:16 AM // 09:16   #1606
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Originally Posted by zwei2stein
Yes, most content will be soloable (as in alone). They mentioned each character being allowed having one companion which they could use at cost of reduced stats.
I always wondered why I find games that I can solo on my own boring.

I miss Minsc and Boo
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Old Sep 15, 2008, 09:22 AM // 09:22   #1607
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Originally Posted by DreamWind
Oh no you didn't....*facepalm*

People will always use the most inbalanced farming mechanism they can find, whatever it may be.

The people who haven't beaten the content are using heroway to beat it. Heros have definately affected the amount of pugs. I don't see how anybody can argue that.
yep I believe I did, however it's not as bad as you might think I agree that it was over powered, but did not justify the overwhelming nerf it got to the point that's not used anymore, to all intent and purpose removing from the game rather than properly balance it so that it was still fun to use, but they didn't do that they just axed it ruining the enjoyment some got out of using it.

It required slow changes to it to find the right balance, some test weekends with the new skill changes did they do that nope.

Of course people will use the most inbalanced farming build they can, the AI itself is imbalanced as well you know, although they say 2 wrongs do not make a right but in this case it's a unfeeling computer AI that doesn't give a damn so why should we ?

Heroway will only get you so far after that it's a cacophony of 'fail' in there current state, which is supposed to inspire me to what? find a PuG? (none to be found), find a guild (got one and I refuse to leave it), use consumables ? (why should I waste gold on that when the mechanics of the game should allow me to do it -all- without exception with any method I so choose, be it a rare PuG / H/H / 2 players + heroes whatever that choice might be.)

After what I've seen in FoW with the last PuG I went on yesterday I'm not surprised people have resorted to using h/h, this group had it all from over agro to male genitals on the radar, then I remembered why I quit doing it a year or so ago and thought yep good plan.

Quote:
Originally Posted by zwei2stein
Yes, most content will be soloable (as in alone). They mentioned each character being allowed having one companion which they could use at cost of reduced stats.
Great Scott! I'm so walking away from that.

Last edited by Inner Salbat; Sep 15, 2008 at 09:34 AM // 09:34..
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Old Sep 15, 2008, 10:16 AM // 10:16   #1608
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Just call guild wars to an end now:

http://www.perfectworld.com/ad

Enjoy.
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Old Sep 15, 2008, 10:32 AM // 10:32   #1609
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Originally Posted by bhavv
Just call guild wars to an end now:

http://www.perfectworld.com/ad

Enjoy.
Downloads..... that looks stunning.

If I'd clicked any quicker or harder the mouse would have embedded itself into the floor boards.
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Old Sep 15, 2008, 12:22 PM // 12:22   #1610
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Originally Posted by Inner Salbat
And that is one reason why Ursan should not have been nerfed, there isn't just game balance to worry about, but the fun vs game balance as well and when you nerf fun you hurt you game immeasurably.
O I SEE, now i know why none of your post make sense, Your a ursan type of guy. their are many reasons why ursan needed to be nerfed, as soon as it was gymsets, ABs, even ecto went up, the next day.

Quote:
Originally Posted by Inner Salbat
Even if they un-nerfed Ursan now I doubt people would flock back to it, because they might feel spitefully hurt by it before and aren't willing to invest the time they did only to have it nuked off the charts again.
so why do you think people will flock back to the game if you add 7heros?



Quote:
Originally Posted by Inner Salbat
What PuGs? don't you mean farming groups, because other than that I don't see much PuG'ing going on to actually play the content.
you mean like in ToA right?






Quote:
Originally Posted by Inner Salbat
I've done everything but Dungeons and 16 missions in NF and the missions for EoTN (because they all require I add a hero and lose one from my build I say NO I just won't do it)
had to stop it right there. what happen to "make new builds with 7 heros?"
Quote:
Originally Posted by Inner Salbat
, 90% with h/h I've also vanquished every area in the game, but I'm not going to call you a noob because I don't care what anyone says everything I've done in HM has been well hard, but not hard because it was a challenge no, hard because the AI is that imbalanced that it makes it hard there is nothing tactically new about it all they've done is increased the amount of damage output, and made monks near imposable to kill.
yea yea blame it on the AI, "yes i typed IA 1st XD" the reason your still in the game is cause it was hard for you to do, not cause it was easy and the AI slowed you down.

Quote:
Originally Posted by Inner Salbat
If it wasn't for consumables I wouldn't have done nearly as much, but I should not have to resort to cheap tricks like that the henchmen should be running the right skills and there not to avoid having to use consumables, they should have had 7 heroes so I could construct a build to combat the area without having to waste my gold on consumables.
what else are you going to waste it on? Cons are a needed counter to get money out of the game.




Quote:
Originally Posted by Inner Salbat
That is because there is no code that make the monks tell each other "I'm doing this" which forces the other to go "Okay I'll do this instead to someone else or the same person but different skill other than what your using".
yea it is, its called good builds that dont have over lapping skills


Quote:
Originally Posted by Inner Salbat
I stopped using Warriors when they broke the AI afaik it's still broken and has not been fixed, why they had to funk with the h/h AI and turn it into this abomination I'll never know, and don't even get me started on Zhed he runs into mobs without a single skill on his bar while using a long bow.
if you hate the H/H AI so much, and dont like pugs or playing with people, why are you playing the game?
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Old Sep 15, 2008, 12:40 PM // 12:40   #1611
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Originally Posted by bhavv
... But I grew immensely attached to the characters, the plots and story lines of each one of them, simply by reading the dialogues and stories. Plus I had my full team under my controll and could play with whichever party I wanted from the great selection of NPC's....

... snip ....

I would like a modern RPG where I can recreate, and enjoy having a full party that I can customise and equip as I like. I have thouroughly enjoyed this kind of gameplay in games in the past, and would like to see a modern game recreate this gameplay. Even if there is no dialogue or immersion, the same gameplay value is still there when I get to customise my party. I suppose this is why I have never really gotten into other MMO's as much, like WoW, LOTRO, and AoC. I enjoyed them all, but like most other games, didnt feel like playing for any more then a few months. I need my own customisable parties to fully enjoy a game, and get the best gameplay experience from them.

Its a shame that GW2 is dropping the H/H system, it would have been good to carry it over as this is the best feature of the game. But I suppose that from GW2 onwards, custom party play with NPC's is going to be lost forever.
You pretty much nail it for me, bhavv.

In the game Dungeon Siege II, this aspect of the NPC party was actually done pretty well: you had a maximum party size of 4 (including yourself), but the NPC interactions and voice dialogue differed depending on which ones you had with you, as did certain quests. DSII was not a great game, imo, but they handled the NPC aspect of it really well.

I will miss that feature in GW2: customizable NPCs with at least (some!) personality and individual idiosyncracies. Guild Wars does better than most games -- and certainly all other online games -- at incorporating and recognizing how much fun it is to create, customize, and manage a small party of NPCs. Despite the fact that GW, with this kind of structure, has been a great success, ANet seems to be backing away from this in order to be more like all the other MMOs. I find this mind-boggling.

The GW heroes are the culmination of this -- and I will sorely miss them in GW2. I can't count the number of times in WoW and LOTRO I have felt like running a dungeon or completing a group quest and, when I finally had the time to do it, finding a group was too frustrating and time-consuming so I just gave up. Even now, I usually just "level past" instance/dungeon content because those areas require player party formation: for an already time-consuming instance, taking precious game time to "just form a party" and spam stupid messages like "Need Healer" for 15-20 minutes makes me crazy; I just hate that kind of thing.

Adding a 7-heroes feature to GW1 would make it simply the best game of its type anywhere. I have never looked at GW as a multiplayer game but rather as a largely single-player game that can be played in multiplayer mode if and when you want to. This (and its buy-now, play-forever, no-subscription model) is what, imo, sets GW apart from the pack of other big online games more than any other feature. It saddens me that ANet is abandoning this for a more, 1-hench NWN kind of setup in GW2. But I am more or less in wait-and-see mode on that score. If GW2 is as soloable as they claim it will be, then it will still be better (from my perspective) than WoW or even LOTRO.

Maybe someday some bright and forward-thinking MMO manufacturer is going to recognize that a great many people love customizable AI party-based adventuring, with a multiplayer option, and will develop a new and improved but very GW1-like online game. Here's hoping!

Last edited by tmr819; Sep 15, 2008 at 12:44 PM // 12:44..
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Old Sep 15, 2008, 01:28 PM // 13:28   #1612
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Originally Posted by bhavv
Just call guild wars to an end now:

http://www.perfectworld.com/ad

Enjoy.
Very good game but just remember it's still in beta so it's not very polished at the moment. Am sure there are a lot of changes to come for this game, just like how guild wars has changed over the years.
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Old Sep 15, 2008, 01:41 PM // 13:41   #1613
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Quote:
Originally Posted by Inner Salbat
Maybe all us slackers should get together, but I highly doubt that we even play in the same time zone let alone up to the same point in the game, and I don't know about you but I don't think either of us wants to repeat content certainly when it comes to hard mode, basically once I've done an area in hard mode I don't want to see that broken trash of game ever again.

oh wait oops your Australian waves from over the ditch at you from New Zealand.
Yep, the timezone issues suck! Whenever I'm on the districts are empty no matter where I go. Probably the most important reason to add 7 heroes is simply for those of us in the Southern Hemisphere who find it vitually impossible to get full PUG teams because of the times we play. All the American and British players have it fine because they play around the same time, but those of us who don't just have a really hard time of it, and I'm sure Aussie and NZ players are in a minority of the GW population.

Off topic, feel free to add me to your friends list. We might be able to do some stuff together as you'll probably play similar times to me.
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Old Sep 15, 2008, 02:19 PM // 14:19   #1614
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Originally Posted by english storm
Very good game but just remember it's still in beta so it's not very polished at the moment. Am sure there are a lot of changes to come for this game, just like how guild wars has changed over the years.
Yeah I just downloaded it and had a toy around with it, very nice game indeed blows GW out of the water in some areas, it being beta I don't want to be too harsh on it but graphics wise GW is still superior to it, as for henchmen or the alike haven't seen anything of it if it even exists, and if it doesn't then it's more of JDRyder's cup of tea than mine, but I'll give it a fare whack of the play stick before I pass final judgment.

Quote:
Originally Posted by pamelf
Yep, the timezone issues suck!

Off topic, feel free to add me to your friends list. We might be able to do some stuff together as you'll probably play similar times to me.
Yep even in the same time zones my own guild mates couldn't keep with the amount of time I was playing the game, I would literally get up play GW and then go to bed, with 2-3 hours break somewhere in there to perform the mundane chores of life, I've had the message you've been playing for 2 days and 14 hours please take a break, well I did when I was done capping all the elites a 6-8 months one.

Hehehe, I already did before you said I could wasn't going to message you or anything (although now I might because I have permission), I do it from time to time when someone has posted there ign to see if there still playing the game, and there opinions are coming from actual fact of the current status quo of the game or there basing it on past history, you can tell this if there account never goes active, of course I might be missing the times there on but JDRyder for example not a blip, and I am normally on when the Americans would be most active too odd that.

Basically my play time is anywhere between 1pm-6am (NZ Time) the next day, if I'm not on a roll on something I'll be on randomly during that time.

Last edited by Inner Salbat; Sep 15, 2008 at 02:26 PM // 14:26..
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Old Sep 15, 2008, 05:39 PM // 17:39   #1615
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Here is another idea, if we can already just buy a second account and run with a six heroes team by having main on second account join your group with three heroes and leave which is what I am going to do. Then why just doesn't Anet just offer a special extended hero account that unlocks your ability to run with seven.

I mean If people can already run with six, and do, what is the big deal about unlocking a full seven? Besides they would make some extra money and their customer base will be happier for it, a win/win!
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Old Sep 15, 2008, 05:57 PM // 17:57   #1616
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Originally Posted by Cobalt
Here is another idea, if we can already just buy a second account and run with a six heroes team by having main on second account join your group with three heroes and leave which is what I am going to do. Then why just doesn't Anet just offer a special extended hero account that unlocks your ability to run with seven.
I've done that myself the trouble is Heroes are weak at the best of time you can pull though okay if you have the right build and tactics even so, but -1 person can lead to larger problems, I've thought about it a lot actually as with all good software design is key to it working properly.

It is feasible to send input to the 2nd account AutoHotKey for example does this very efficiently, so with some effort you could for example send the key press (number pad) 1 and then SPACEBAR, which would force the 2nd account into following the first member of the team or you could set it to any number actually, when you call a target on your lead account the message is sent to the 2nd to press T.

Going further it's not entire impossiable to create and force the 2nd account to act as if it was a Hero, this however is border line botting which is also against the EULA, except I don't give a rats ass about that I brought content to play it not to sit day in day out watching people looking for farming, and might if pushed put finger to my compiler and start knocking some design code out.

Of course it would be darn sight easier for ArenaNet to actually do it for me.
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Old Sep 15, 2008, 06:28 PM // 18:28   #1617
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well maybe hero cap could be removed on areas that are IMPOSSIBLE to find sucky pugs that anet loves

for example everykind of vanquish
or every kin dof hardcore activity???
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Old Sep 15, 2008, 11:42 PM // 23:42   #1618
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Originally Posted by JDRyder
ive done that about 9 times now go back and read.
You've only made claim after claim with little to no back up. You stated that 7 heroes would cause further harm to pugs, and when confronted why you said because many would suddenly switch over to heroes. But as I've shown you through numerous examples, this would not be the case.

Here are my two biggest reasons of why I don't think 7 heroes

-Heroes are far from easy to use. To use them to their best proficency, you have to outfit them accordingly to the best detail with the appropriate runes. You need to know how to put together skills from different professions. You need to *have* all those skills for those builds. You have to know what skills are used right by Heroes. And you have to know how to deal with hero/hench AI. Quite frankly that's a shit load of work, especially moreso given the fact that we're talking about the average player.

-Again, PvE skills. You may not think they're needed since you think the game is already "too easy" (read below for my comments on that), but they're PvE-only for a very good reason: they, in themselves, make up for a lack of player skills. More than 3 PvE skills in a team > 3 PvE skills in a team, and that is simply irrefutable.

Quote:
Originally Posted by JDRyder
nope if people already find hitting 8skills old, than 7heros will only make them stay for a few more days. No matter how much content they add people will just get bored of the game engine. Players keep players playing, this is why so many games make their games MP based, and why there's so few SP only games "and their all made by biowear"
Way to take my Bioware example entirely out of context. That aside, simply being "multiplayer" is not going to keep your game alive. WoW wouldn't be anywhere near where it is now without so many frequent updates and additions. In layman's terms, being able to play with other people isn't going to keep your game immortal.

I will admit, though, that I don't know what "multiplayer games" you're comparing Guild Wars to. PvE is a very different form of multiplayer than PvP, and this applys to every online game. If StarCraft could only be played online with other players against a CPU and not against each other, do you think it'd be as popular as it is now?

Quote:
Originally Posted by JDRyder
no, hes going to see some1 do something and then say "ooo yeaaa i get it nao"
Or he'll say "nooo your doin it wrong".

Some people just don't ever learn, no matter how many times you drive the nail through your head.

Quote:
Originally Posted by JDRyder
Did it ever come to you that maybe a person can not think of every way to do a mission/quest etc by himself?
It sure did, and it's just one of the many reasons why I don't think 7 heroes will hurt the game : p You've just strengthened my point.

Quote:
Originally Posted by JDRyder
This would work in a SP game but, making MP games easier is always to wrong way to go when people already find the game easy and leave cause it is so easy...
Wow, how long have you been posting with such a skewed perspective of the playerbase? The game is far from easy, we're just not bad players.

Granted, you do lose people when the game is too easy, but you also lose people when it's too hard and inaccessible. That's why you'll usually see me promoting easing up the elite areas in Normal Mode while at the same time slightly reducing the rewards, saving the "real goodz" and challenges in Hard Mode.

Quote:
Originally Posted by JDRyder
while we are on this topic, why do you quote/high-light random words? Like "when" *you* do things "like" this. When i read your post, it sounds like your constipated or something
You learn from English class. When it's in quotations (like "this") it means that you're not supposed to take the subject matter in it's entirety or it's meant to be read in a sarcastic manner. When I *star* it or italicize it, it's a sign of emphasis, i.e. a keyword.
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Old Sep 16, 2008, 02:06 AM // 02:06   #1619
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Originally Posted by Bryant Again
You've only made claim after claim with little to no back up. You stated that 7 heroes would cause further harm to pugs, and when confronted why you said because many would suddenly switch over to heroes. But as I've shown you through numerous examples, this would not be the case.
you mean like anet? its guru, and its only 5 or 6 people posting here, who cares who agrees with who.

yes it will harm pugs cause you still need other people for some areas, and just cause i have a few reasons, does not many any of them are wrong.


Quote:
Originally Posted by Bryant Again
-Heroes are far from easy to use. To use them to their best proficency, you have to outfit them accordingly to the best detail with the appropriate runes. You need to know how to put together skills from different professions. You need to *have* all those skills for those builds. You have to know what skills are used right by Heroes. And you have to know how to deal with hero/hench AI. Quite frankly that's a shit load of work, especially moreso given the fact that we're talking about the average player.
its not hard to become UAX, most people just buy UAX, and i dont put runes or any thing on my heros and do just fine, as far as weps, i just give them w/e i loot, some still have their starter weps.

Quote:
Originally Posted by Bryant Again
-Again, PvE skills. You may not think they're needed since you think the game is already "too easy" (read below for my comments on that), but they're PvE-only for a very good reason: they, in themselves, make up for a lack of player skills. More than 3 PvE skills in a team > 3 PvE skills in a team, and that is simply irrefutable.
They are pve only to give a reason for titles, and no you dont need them, they do not give you a big enough boost to really matter.



Quote:
Originally Posted by Bryant Again
Way to take my Bioware example entirely out of context. That aside, simply being "multiplayer" is not going to keep your game alive. WoW wouldn't be anywhere near where it is now without so many frequent updates and additions. In layman's terms, being able to play with other people isn't going to keep your game immortal.
new players keep Wow up and running as well as hype, and no heros "had to add that XD" Every 1 i met that has played WoW said they only played it cause there were a lot of players in it and didnt really like it, and 1 good friend said he played it cause all MMOs suck and may as well play the 1 with more money if your going to play a MMO. I stopped cause it was boring leveling up just to have to remake of you dont like the class, in GW you can play every thing, with only 2-5hrs "longer in NF" of leveling

and how is bioware out of context?

Quote:
Originally Posted by Bryant Again
I will admit, though, that I don't know what "multiplayer games" you're comparing Guild Wars to. PvE is a very different form of multiplayer than PvP, and this applys to every online game. If StarCraft could only be played online with other players against a CPU and not against each other, do you think it'd be as popular as it is now?
Is the PvP in GW now, err was the pvp in GW good even when pve sucked? matter of fact the times you think pve was really bad "before heros" was when pvp was at its top. I dont think any 1 would play the pve in starcraft and their be a thread just like this in some starcraft forum about people wanting to be able to play online by their selfs with people telling them to just play the game in SP mode, something GW does not have.



Quote:
Originally Posted by Bryant Again
Or he'll say "nooo your doin it wrong".
no if the other guy is doing it better, he'll say "o i get it" if not thats why i said in the quote above that "no, hes not bad, hes retarded" if you sitting there watching some1 else do something way better then the way you have been doing it and you still say your way is better, your retarded

Quote:
Originally Posted by Bryant Again
Some people just don't ever learn, no matter how many times you drive the nail through your head.
o no.... 0.5% of the people playing guild wars will not learn, what ever will we do....



Quote:
Originally Posted by Bryant Again
It sure did, and it's just one of the many reasons why I don't think 7 heroes will hurt the game : p You've just strengthened my point.
who do you want them to pug with? every 1 else is using heros that know how to do it ...........



Quote:
Originally Posted by Bryant Again
Wow, how long have you been posting with such a skewed perspective of the playerbase? The game is far from easy, we're just not bad players.
no the game is easy.

Quote:
Originally Posted by Bryant Again
Granted, you do lose people when the game is too easy, but you also lose people when it's too hard and inaccessible. That's why you'll usually see me promoting easing up the elite areas in Normal Mode while at the same time slightly reducing the rewards, saving the "real goodz" and challenges in Hard Mode.
no you lose people when you make games harder like CoD does, giving NPCs 500 nades that they spam if you dont move out your cover so you get shot, Guild wars did this in a way giving bosses skills that cast faster than they should, and giving them 50 in some atts that kill you in 1 hit.

before you say it, yes a lot of people play CoD1-4, online.. with other players...


Quote:
Originally Posted by Bryant Again
You learn from English class. When it's in quotations (like "this") it means that you're not supposed to take the subject matter in it's entirety or it's meant to be read in a sarcastic manner. When I *star* it or italicize it, it's a sign of emphasis, i.e. a keyword.
k so why were your quoting random words "like" this.

Last edited by JDRyder; Sep 16, 2008 at 02:14 AM // 02:14..
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Old Sep 16, 2008, 02:10 AM // 02:10   #1620
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Quote:
Originally Posted by Bryant Again
-Heroes are far from easy to use. To use them to their best proficency, you have to outfit them accordingly to the best detail with the appropriate runes. You need to know how to put together skills from different professions. You need to *have* all those skills for those builds. You have to know what skills are used right by Heroes. And you have to know how to deal with hero/hench AI. Quite frankly that's a shit load of work, especially moreso given the fact that we're talking about the average player.
You know what will happen don't you ? it's called wiki, but then at least your looking at the bar even if for only a moment, personally I read all the skills get a clue how it's supposed to work and then decide if that will work for me, if all those checks and balances are fine then I keep it else I modify it accordingly.

Quote:
Originally Posted by Bryant Again
Or he'll say "nooo your doin it wrong".

Some people just don't ever learn, no matter how many times you drive the nail through your head.
Or he'll look at his heroes as I once did and got an idea of what I should be doing now of course I'm far more developed than those days, and now call that wrong but it gave me a stepping stone to be right.

- oddly as I thought GW is over the assassin poster fell off the wall just as I finished the thought.

Last edited by Inner Salbat; Sep 16, 2008 at 06:18 AM // 06:18..
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